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Game Engine

Unreal Engine 4.26

Coding Language

Blueprints

SCI-FI CORRIDOR

Modelled and built a sci fi corridor scene in Blender from scratch. I then learned how to use Marmoset Toolbag 4 to bake texture maps for all my models. After that was done, I then used Substance Painter to make the final textures for my models. This was the final result, when I imported all of the models into Unreal Engine 4.26 and applied the materials I created to them.

FINAL RENDER 

This is the final render for my Sci-Fi Corridor scene I created in Unreal Engine 4.26. Worked on the lighting and post processing effects for the environment, also I enhanced the quality of the environment using console commands and this is the final result.

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