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Game Engine

Unreal Engine 4.27

Coding Language

Blueprints

HIDDEN JAPANESE SHRINE

This is a Japanese Shrine that I had modelled in Blender, and then textured in Substance Painter. I modelled these assets and created textures for them so that I could take them and make my first scene in Unreal Engine 5.

This is how the environment and final lighting for my Japanese Shrine Scene are looking in Unreal Engine 5. This environment and lighting was inspired by Ghost of Tsushima, I really wanted to get the same atmosphere and look of game. Within the scene I used my own assets that were created in Blender and then textured within Substance Painter, with a mix of different Megascan assets too. This was the final result, however I will be making some adjustments and will be creating a final video render soon.

FINAL RENDER 

FINAL RENDER 

This is the final video render for my Hidden Japanese Shrine scene created in Unreal Engine 5. The particle effects were also inspired by Ghost of Tsushima, and also lighting was tweaked a little to help with performance.

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