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Game Engine

Unreal Engine 4.27

Coding Language

Blueprints

MOROCCAN RIAD ENVIRONMENT

Recently been developing this scene of a Moroccan Riad environment using blender, Substance Painter and Unreal Engine 4.27. All assets were made using blender and then exported to substance painter where all of the texture maps were baked and final custom textures were made. Then all assets and textures were imported to Unreal Engine 4.27, where I began creating and lighting the environment. For this scene I used only dynamic lighting methods so that I get a better understanding on how to properly light fully dynamic environments.

 

Still have a lot of work to do on this environment. Also will be making a final render for this scene soon.

FINAL RENDER 

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