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Game Engine

Unreal Engine 4.26

Coding Language

Blueprints

Post Apocalyptic Subway

After modelling the entire scene from scratch using blender, I then UV unwrapped each model, exported them to Marmoset Toolbag 4, where I baked texture maps for each of my models. After that was done, I then took my model and texture maps and went to substance painter, where the final textures for each model were done. After the main work was completed, I then took all the models and final textures, imported them into unreal Engine 4.26. In Unreal Engine, I created material instances for each model and then I began placing each model in the scene making sure that the composition felt right. After all of that was done, I started working on lighting and post processing effects. This was the final lighting set up for my scene.  

 

Inspiration

The lighting was heavily inspired by the subway scene in the Last of us 2 and also to make this scene feel like it was apart of the last of us world, I added custom last of us decals within the environment. My main focus was to improve my lighting and composition when developing a scene. I have learnt a lot of new techniques to improve the quality of a scene and really enjoyed working on this project.

FINAL RENDER 

This is the final video render for my last of us 2 inspired subway scene.

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